aMAZEing progress


Posted: October 14th, 2008 | Author: jaargo | Filed under: Uncategorized | Tags: , | No Comments »


God damn, busy days it is nowdays!
screenshot of the aMAZEgame
The project’s running relatively smooth. We are almost finished with the prototype, we have some problems to straighten out first though.

The game that is running on Flash9 is not running at full speed for some reason. But I’m confident that Björn and me will figure the thing out tomorrow. Also that the rest of the group finishes up with the building of the controls for the game (although I must say I’m not that satisfied with the looks of it so far). Well even though the project might end up in a way that I didn’t had in mind I still learned so much on this module and are very happy with that.

Alicia is working on the games heroes!

Alicia is working on the games heroes!

Doing some phidgetworks

Man I looked tired...

With all my focus concentrated on the aMAZE-project my freelancejob for Wallbergs is taking a little more time than expected, but I hope I can finish up soon. It’s mainly just bugfixes left to do.

The worst thing with the current overload in tasks is that a job I really really want to do is offered at the moment, Acne is doing a collaberation with Lanvin and asked us to do the campaignsite for it, paying in money and clothes from the upcomming collection! Craptastic that I miss out on it :(


New place new look!


Posted: October 8th, 2008 | Author: jaargo | Filed under: Uncategorized | Tags: , , | 1 Comment »


I finally did it!

I finally moved myself away from the all the banners and restrictions and got my own blog :)

This is just the start thought, with the look and everything. Now that I took the step to use wordpress(crazy easy to set up by the way) I’m starting to create my own theme for the thing as well. That is when I get some spare minutes for doing so.

The project

There is some pretty intense days at Hyper nowdays. Everyone have started out with the Experience Technology Projects and are running around building, programming, designing like their life depended on it. But I think everyone is enjoying it, I know I am, although one extra week before deadline would do alot for lowering the stresslevel :P

Our team, G9, is built by this eminent crew:

In one of the grouprooms planning.

Martin – Project Leader

Adrian – Head Art Director
Alicia – Admin and Illustator
Björn – Head tech
Me – Tech bitch

Whats our project then?

Our project is to, using phidgets, create a game that not only let’s you play a computer game, but also forces the player to move in physical space to be able to advance in the game.

How do we plan on doing that? Well that’s not official yet, though we are videodocumenting our progress so when I get the hands on some footage I will post it!

I have been pretty slow on reporting about our lecturers, but as you know the time is short!
Today we had a visit by Erik Sjödin from Interaktiva Institutet in Stockholm. He talked a little about his work in the Tech/Art business.

Hmm I was going to post some pictures but it won’t seem to work :/ Well I stop writing now and focus on the pictures!

Gnight! (hmmz.. the pics show but formatting is weird.. anywho gotta sleep.)

Adrian and Martin


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